GENERATION SMASH BROS.
GENERATION SMASH BROS.
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€19,90 EUR
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€19,90 EUR
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Otaku Center
Brand new
Available 02/23
Behind the scenes of Super Smash Bros., Nintendo's family fighting game! A richly illustrated tribute book analyzing, through an approach as playful as it is informative, this social phenomenon that is the Super Smash Bros. saga, a family fighting game exclusive to Nintendo.
Initially developed in 1999 by Nintendo, the Super Smash Bros. has become over the years THE family fighting game and an unmissable and exclusive event on Nintendo machines. The Super Smash Bros. saga. contains a total of 6 games (and many DLCs) released gradually on most Nintendo brand consoles (Nintendo 64, GameCube, Wii, 3DS, Wii U, Switch).
The interest of the game is to be able to play four people at the same time on the same screen (everyone hits each other) but above all to bring together the great heroes of Nintendo licenses (Mario, Pikachu, Link...). The Switch version, released in 2018, Super Smash Bros. Ultimate brings together no less than 80 playable characters, including heroes from other licenses (Sonic the Hedgehog from SEGA, Snake from Metal Gear Solid , Cloud from Final Fantasy VII ...).
HIGHLIGHTS OF THE BOOK
- The story of the creation of Super Smash Bros. lined with a story
poignant recounting the friendship between two genius creators.
- Many anecdotes on the development as well as a dive into what made the success of the series.
- Focus on the many famous characters present in the cast
(Mario, the Pokémon Pikachu, Link (from The Legend of Zelda ), Samus Aran (from Metroid )...), as well as their powers and
specific techniques.
- Analysis of the evolution of tournaments and the competitive community
around Super Smash Bros. , with the participation in interview
of those who bring this scene to life.
- In addition to a reflection on the future of the saga, you will also discover who
nearly became a playable fighter and why.
- Finally, the results of an exclusive survey, conducted among 2000
French players, are included in the book in order to know, for example,
which character is the most played or the most appreciated!
Available 02/23
Behind the scenes of Super Smash Bros., Nintendo's family fighting game! A richly illustrated tribute book analyzing, through an approach as playful as it is informative, this social phenomenon that is the Super Smash Bros. saga, a family fighting game exclusive to Nintendo.
Initially developed in 1999 by Nintendo, the Super Smash Bros. has become over the years THE family fighting game and an unmissable and exclusive event on Nintendo machines. The Super Smash Bros. saga. contains a total of 6 games (and many DLCs) released gradually on most Nintendo brand consoles (Nintendo 64, GameCube, Wii, 3DS, Wii U, Switch).
The interest of the game is to be able to play four people at the same time on the same screen (everyone hits each other) but above all to bring together the great heroes of Nintendo licenses (Mario, Pikachu, Link...). The Switch version, released in 2018, Super Smash Bros. Ultimate brings together no less than 80 playable characters, including heroes from other licenses (Sonic the Hedgehog from SEGA, Snake from Metal Gear Solid , Cloud from Final Fantasy VII ...).
HIGHLIGHTS OF THE BOOK
- The story of the creation of Super Smash Bros. lined with a story
poignant recounting the friendship between two genius creators.
- Many anecdotes on the development as well as a dive into what made the success of the series.
- Focus on the many famous characters present in the cast
(Mario, the Pokémon Pikachu, Link (from The Legend of Zelda ), Samus Aran (from Metroid )...), as well as their powers and
specific techniques.
- Analysis of the evolution of tournaments and the competitive community
around Super Smash Bros. , with the participation in interview
of those who bring this scene to life.
- In addition to a reflection on the future of the saga, you will also discover who
nearly became a playable fighter and why.
- Finally, the results of an exclusive survey, conducted among 2000
French players, are included in the book in order to know, for example,
which character is the most played or the most appreciated!